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Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Memoir '44 Online. Days of Wonder. Days of Wonder , Asmodee Digital. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 1 more. View Steam Achievements Includes 62 Steam Achievements. Publisher: Days of Wonder , Asmodee Digital. Franchise: Asmodee Digital.
Share Embed. Free to Play. Play Game. View Community Hub. This fun, easy-to-learn, wargame lets you relive all the greatest battles of World War II in quick, one-on-one multiplayer confrontations. The scenarios are short and varied, forcing you to adapt your skills to the troops and cards at hand, and your command style for the Nations you play. Countless achievements and new medals can be gained as you progress through the ranks. Download and try the game out for free!
That is enough for hours upon hours of free play in dozens of hard-fought battles. Key Features Over 40 historical WWII scenarios new ones added regularly Turn-based, card-driven war game with various units and nations skills Easy-to-learn but rich, thoughtful tactical gameplay Quick to play: each battle takes between 15 to 20 minutes Extensive video tutorial and in-game help Advanced A.
See all. Customer reviews. Overall Reviews:. Memoir '44 is a light wargame , or war-themed strategy board game , for two players created by Richard Borg , published in by Days of Wonder and illustrated by Julien Delval and Cyrille Daujean. The game can also be played with up to six players if played in teams and up to eight players in the "Overlord" scenarios that require two copies of the game.
Players start the game by choosing a scenario, representing a battle from World War II. Scenarios are available from the manual, the internet, or can be invented by players. The terrain and starting positions are laid out according to the scenario. The battlefield, on a hexagon-gridded board, is divided into three sections by two red dotted lines, giving each player a left flank, a center and a right flank section. There are two types of command cards: Section cards and Tactic cards.
These cards indicate in which sections of the battlefield units may be given orders, and how many units may be commanded. Tactic cards allow players to make special moves, battle in a specific way or take special actions, as explained on the card. The object of the game is to be the first to win a set number of Victory Medals, usually 4 to 6, depending on the selected battle scenario's victory conditions.
A Victory Medal is gained for each enemy unit entirely eliminated from the battlefield. In some scenarios, additional Medals may be gained from the board map itself, for capturing and holding certain terrain hexagons hexes or battlefield objectives.
There are a dozen scenarios in the base game as well as several more in the various expansions. Most of these scenarios are created from famous battles in World War II. Official scenarios the ones published in scenario booklets and on the Days of Wonder internet site have full support from the DoW team and are thoroughly playtested to ensure balance between the two players e.
Another section online is devoted to scenarios the Memoir '44 owners themselves created. These are unofficial and so not playtested by the DoW team, but mostly by the creators themselves. In rare cases these scenarios are later adopted officially. These scenarios allow the Memoir '44 player to have experiences designed by other players.
Command Cards are used to order soldiers around the board. Command Cards are divided in two types: Section and Tactic cards. There are a total of 60 Command Cards which is divided into 40 section cards and 20 tactic cards. A Command Card is played first to start each turn, followed by ordering units.
After all orders are completed, a player replenishes their hand by drawing a new Command Card from the deck. Section cards are cards that specify the number of units ordered in a specific section. These numbers run from and All meaning that all the units in a particular section can be ordered. Examples include "Probe Left Flank" allowing a player to order 2 units on the left flank and "Assault Right Flank" allowing a player to order all units on the right flank.
A special section card is Recon-1 with particular section: left, center or right. A player may only order 1 unit in the section stated on the card but at the end of the turn the usual drawing of one Command card is replaced by a choice of one from two Command cards. Every turn, a maximum of one card can be played, except for the Ambush Tactic Card, which is played against an action by the other player. Tactic Cards are different from section cards in that they do not specify exactly a number of orders in a certain section.
These tactic cards consist of special actions or enhancements to battling such as adding an extra die. Days of Wonder has released several expansions to the game. All these expansions require at least one copy of the original game to be played. The expansions are listed in chronological date of release. This expansion pack consists mostly of new terrain, landmarks and badges, and only 4 scenarios.
Its main purpose is to allow for a much greater variety in scenario creation. Using its components players can design a wide variety of new scenarios, and are able to tap into the hundreds of user-developed scenarios from the Memoir 44 website. Examples of tiles include landmarks like a radar station with optional special rules , roads which enhance movement , railroads and a train, new bridges and badges Airborne, engineers.
Terrain Pack. This expansion pack comes with a new side, the Soviet Union. It contains terrain, mainly winter terrain, badges, a Commissar Chip, and extra rules to play one of the 8 new scenarios included with the game. Eastern Front. This is a new board for use with the expansions. One side features a desert map for use with the Terrain Pack and Mediterranean Theatre expansion and the other side features a winter map for use with the Eastern Front expansion or snowy scenarios on the Western Front.
Simplified Campaign Rules and Blitz Rules are also added.
Electronique, jeux vidéo, high-tech, électroménager, mode, livres et bien plus. Games of Memoir '44 are scenario based. Players pick a historical battle and set up according to a layout provided. This includes placing. Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha.