This method supports graphics acceleration on all Macs. With the stock kernel, you can only achieve graphics acceleration on ATI cards. You have to replace these files with older versions from You have to replace these files with modified versions from parrotgeek1 these can be obtained from NexPostFacto You should also replace this file with a modified version this can be obtained from NexPostFacto Specifically, to load this custom file from parrotgeek1, which you should also add this can be obtained from NexPostFacto If you want to achieve graphics acceleration on ATI Macs, you only have to replace these files with modified versions from parrotgeek1 these can be obtained from NexPostFacto The MacBook3,1 and MacBook4,1 both have bit firmware but still try to load a bit kernel.
The best solution is to use the official file from Yosemite, which seems to work without patches! Due to the efforts of Piker Alpha, you can download pre-compiled copies from patchers. And you have to replace this one with an older version from Mavericks has a bit kernel and no longer supports loading bit drivers.
On Mavericks, you can only achieve graphics acceleration on ATI cards. If you want to achieve graphics acceleration on ATI Macs, you have to replace these files with modified versions from parrotgeek1 these can be obtained from NexPostFacto El Capitan updated the way kernel cache is handled, and thus needs a recompiled boot.
El Capitan updated drivers for input devices such as the mouse and keyboard, you have to replace these with older versions from El Capitan updated the way kernel cache, which stores cached versions of drivers, is handled. You now have to update it after replacing any drivers. I released a tool of my own, macOS Patcher, which uses a command-line interface instead of an app, but works in a similar way.
It also supports the MacBook4,1, but without graphics acceleration. These ports are static right? So to quickly remake the kext would I be able to do the following:. Do I actually have to activate all of my remaining USB ports by physically plugging in a device? Or is the fact I already know which ones I want to keep ok?
I want to save time and avoid this if it will work? Will the kext export work as expected if the ports aren't "activated"? Very thorough analysis! Hackintosh Tools. Existing user? Sign In Sign In. Remember me Not recommended on shared computers. Or sign in with one of these services Sign in with Google. Sign in with Twitter.
Sign in with Facebook. Hackintool v3. Share More sharing options Followers Prev 30 31 32 33 34 35 36 37 38 39 40 Next Page 35 of Recommended Posts. Posted March 26, Link to comment Share on other sites More sharing options Posted March 27, Posted March 27, edited. I've generate a new USBPort. If the second one is your case, I don't know why.
Posted March 28, Posted March 28, edited. Please try Hackintool 3. Posted April 1, Posted April 1, edited. Hi headkaze Few questions: latest release 3. I need some explanation to use it. I double check Edited April 1, by Matgen I double check. It's currently an experimental feature. The downside to using this procedure is you can't use this method booting into macOS the first time so it's probably just easier to use USBInjectAll anyway.
It should not be doubling your ports unless you clicked the Inject button but it definately should not be generating an "iMac19,1-XHC-internal-hub" entry. Can you post your. Posted April 2, Posted April 2, edited. Posted April 3, Posted April 19, Posted April 20,
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